Hunters
Banuk Shaman
Level 1
When this hunter draws from the salvage deck, draw two additional cards. Return two of these salvage cards to the bottom of the salvage deck.
Discard when another hunter inflicts damage to an enemy with an attack to inflict an additional 2 damage. This damage counts as being inflicted by the other hunter.
Level 2
Move all enemies up to one square.
When this hunter kills an enemy, they may gain an additional 1 glory point instead of drawing from the salvage deck.
Choose another hunter to look at the bottom six cards from their discard pile, and return them to the bottom of the discard pile in any order. Then the hunter performs a craft action.
This hunter gains 1 glory point.
Level 3
Before an enemy with multiple behaviour cards activates, this hunter may suffer 2 damage to look at the top two behaviour cards. Return each card either to the top or the bottom of the deck.
Discard when another hunter performs an attack to add an additional {blue_dice}.
If the attacking hunter gains glory points from the attack, this hunter gains the same amount of glory points.
When performing an attack or making an evade roll you may roll an extra {orange_dice}, then discard a single die of your choice.
Choose another hunter to gain an additional action during their next activation.
This hunter gains 2 glory points, then scrap this card.
Before drawing cards at the start of this hunter's activation, look at their action deck's top two cards. Return each card to either the top or the bottom of their action deck.
This hunter is immune to {freeze}.
On a critical hit, this hunter may look at their action deck's top two cards. Return each card to either the top or bottom of their action deck.
This attack becomes range 2.
Performing an attack with this ammunition type costs two actions.
After resolving this attack, you may perform a free ranged attack targeting another enemy in the same or an adjacent square to the original target, ignoring the once-per-activation restriction. The free attack uses this ammunition card.
Discard this card to reroll any number of dice when performing an attack or making an evade roll.
After this attack is resolved, look at the bottom six cards from this hunter's discard pile. Return them to the bottom of the discard pile in any order, then perform a free craft action.
Scrap this card to gain 1 glory point, then every other hunter may draw a card.
Banuk Survivor
Level 1
Discard this card to reroll any number of dice when performing an attack or making an evade roll.
This hunter may scrap cards from their discard pile when suffering damage instead of discarding from their hand or action deck.
Level 2
If this attack kills the target, instead of drawing from the salvage deck this hunter may shuffle four cards from the bottom of their discard pile back into their action deck.
When an enemy enters the same square as this hunter, this hunter may immediately inflict {freeze} on the enemy.
This hunter may draw an additional card at the start of their activation, after drawing up to their hand size.
Level 3
Scrap this card. At the end of this hunter's activation, enemies ignore this hunter when resolving targets for their actions.
After this hunter suffers damage from an enemy attack, scrap this card and the bottom two cards from this hunter's discard pile to inflict the same amount of damage to the enemy's HP.
This hunter inflicts an additional 1 damage when they attack an enemy suffering {freeze}.
When another hunter finishes their turn, scrap this card and two cards from the bottom of this hunter's discard pile to immediately perform a turn with this hunter.
After this hunter's turn has ended, return to the original turn order. This hunter skips their next turn.
When this hunter kills an enemy, they may scrap 2 cards from the bottom of their discard pile to gain an additional 1 glory point.
This hunter is immune to {freeze}.
Scrap three cards from the bottom of this hunter's discard pile to take a free action after this one has been resolved.
While this hunter has 6 or less cards in their action deck, scrap this card when they are attacked to ignore all damage and effects of the attack.
Search this hunter's action deck for any card. Add the card to your hand, then shuffle the action deck.
This ability can only be used when performing a melee attack.
Discard up to two additional cards from your hand to add an additional {orange_dice} for each discarded card.
Banuk Veteran
Level 1
When this hunter performs an attack they may discard a stamina card to reroll their attack.
This hunter may start an encounter in any square that does not contain an enemy.
Level 2
Reduce the target's armour value by 1 during this attack.
Discard a stamina card to ignore the target's armour completely when resolving damage.
When this hunter suffers damage they may discard a stamina card to reduce the damage by 2.
After making an evade roll, this hunter may make an additional dodge.
Level 3
After this hunter performs an attack, they may scrap a stamina card to make a free attack against the same enemy, ignoring the once-per-activation action restriction.
After this hunter makes an evade roll, they may scrap a stamina card to perform a free melee attack or ranged attack.
When this hunter gains glory, they may scrap a stamina card to gain an additional glory point.
After performing an attack against an enemy that was not alert at the start of the attack, scrap a stamina card to remove the enemy's alert token.
Stamina cards do not count towards this hunter's hand size.
This hunter is immune to {freeze}.
During this activation, this hunter can ignore the once-per-activation restriction when making sprint or sneak actions.
Scrap a stamina card to immediately perform a free sprint or sneak action.
This attack inflicts 1 additional damage.
Discard a stamina card to inflict an additional 2 damage instead.
Discard up to two stamina cards. For each stamina card discarded add {orange_dice} to the dice pool.
Place this hunter in the closest square that contains tall grass.
Carja Noble
Level 1
At the start of each encounter, this hunter draws two salvage cards.
If this attack damages the target this hunter gains 1 glory point.
If this attack kills the target gain an additional 1 glory point.
Level 2
On a critical hit, this hunter gains a glory point in addition to any other effect.
This hunter may perform either a sprint or sneak action as a free action during their activation.
Level 3
On a critical hit when making an evade roll, this hunter can perform a craft action in addition to any other effects. When making an evade roll that only contains {orange_dice}, add an additional {black_dice}.
Discard 1 glory point to add {blue_dice} to any attack action. If the attack kills the target gain an additional 2 glory points.
This hunter may reroll any number of dice when making an attack.
Once during each merchant step this hunter can reduce the cost when purchasing a card by any one resource.
This weapon can only ever inflict one condition per attack.
After this attack is resolved, this hunter may make a dodge.
If this attack damages the target, the target suffers {fire}.
Reroll any number of dice in this attack.
This attack cannot inflict any condition other than {freeze}.
Carja Rogue
Level 1
This hunter may discard two salvage cards at the start of the merchant step to visit a different level of merchant. The other hunters must still make their purchases from the original merchant deck.
After this hunter kills an enemy, discard this card to draw a salvage card for each undamaged component on the enemy.
Level 2
After another player draws a salvage card, draw a salvage card.
At the start of this hunter's activation they may be placed in the closest square containing tall grass.
Discard two salvage cards to add an additional {blue_dice}.
Level 3
During the merchant phase, this hunter may discard 10 salvage cards to gain a blazing sun token.
At the start of an encounter this hunter may discard five salvage cards to gain 3 glory points.
After this hunter kills an enemy, discard two salvage cards to gain an additional 2 glory points.
After resolving this attack, this hunter may discard two salvage cards to gain a glory point.
At the start of the merchant step, this hunter may discard 2 salvage cards to gain the leader token. If this hunter is currently in possession of the fledgling token, pass it to another player of your choice.
After this hunter inflicts 4 or more damage to a non-alert enemy, draw two salvage cards.
Discard 1 glory point to add an additional {blue_dice}.
Discard {chillwater} to inflict {freeze}.
After this hunter destroys the final component on an enemy, draw three salvage cards.
After this hunter has entered every square that contains a terrain element during this encounter, scrap this card to draw three salvage cards.
After this hunter performs an attack which started in tall grass, draw a salvage card.
After this hunter has entered at least 1 square on every tile in this encounter, scrap this card to draw two salvage cards.
This ammunition can only be used if this hunter is on a square containing tall grass at the start of the attack.
After this hunter destroys a component, draw a salvage card.
Carja Warrior
Level 1
After resolving an evade roll, this hunter may perform a sprint action instead of dodging.
This hunter may discard 1 glory point to reroll an attack. If the rerolled attack either destroys a component or kills the target, this hunter gains an additional 1 glory point.
Level 2
If this hunter rolls a {critical} when making an evade roll that only contains {orange_dice}, they may apply {freeze} to the enemy that attacked them.
If the target is suffering a condition at the start of this attack and it removes a component, gain an additional 1 glory point.
When this hunter kills an enemy, they gain an additional 1 glory point for each undamaged component the enemy had.
Level 3
If this hunter rolls a {critical} when making an evade roll that only contains {orange_dice}, they ignore all damage and effects of the attack.
When this hunter kills an enemy suffering a condition, they may perform a free melee attack, ignoring the once-per-activation restriction. This ability can only be used once per activation.
If this attack kills the target, gain an additional 1 glory point per extra point of damage inflicted over the enemy's remaining HP, to a maximum of 3 additional glory points.
When making an evade roll that only contains {orange_dice}, you may roll an extra {orange_dice}, then discard a single die of your choice.
After this hunter makes an attack, they may reduce the damage inflicted by 1 to draw two cards from the salvage deck, then keep one and discard the other.
If the target is suffering a condition at the start of this attack, inflict an additional 2 damage.
Play after this hunter inflicts a condition with an attack to move into the same square as the target, and perform a free melee attack.
If this attack kills the target this hunter gains an additional 1 glory point.
Discard {chillwater} to inflict {freeze}.
After resolving an attack, this hunter may perform a free sprint action.
This ammunition can only be used if this hunter is on a square containing tall grass at the start of the attack.
Nora Marksman
Level 1
Whenever another hunter kills an enemy, you may draw a card from the salvage deck.
Level 2
If the target of this attack has one or more destroyed components, inflict an additional 1 damage.
After performing an attack, this hunter may perform a free sprint action.
After this attack is resolved perform a free sprint action with the hunter, then move the enemy 2 squares.
Level 3
This hunter may play an additional ammunition card when they make an attack.
This hunter may ignore the once-per-activation restriction for ranged attacks, but cannot target a single enemy multiple times.
This hunter may shuffle the bottom two cards from their discard pile into their action deck after performing a sprint action.
If this attack damages the target, the target does not activate this turn, then scrap this card.
This card can't be used when targeting components.
When targeting components with a ranged attack, you may reroll any number of dice.
If you roll a {critical}, ignore the target's armour when resolving damage.
Play after this hunter destroys a component to draw a card from the salvage deck.
Add an additional {orange_dice} to this attack.
If this attack targets a component, ignore the target's armour when resolving damage.
This hunter may make a dodge before checking the range of this attack.
If this hunter kills an enemy during this activation they gain an additional 1 glory point.
Nora Scavenger
Level 1
When this hunter enters a square containing ruins or a machine corpse during their activation, they may remove the token to draw 3 salvage cards.
When this hunter makes an attack, they may discard two salvage cards to inflict an additional 1 damage.
Level 2
Immediately perform a free craft action. If this hunter is in a square containing tall grass, perform an additional craft action.
Discard when an enemy suffers damage or has a component destroyed to draw a salvage card.
If the target of this attack has one or more destroyed components, inflict an additional 1 damage.
Level 3
When another hunter in an adjacent square suffers damage from an enemy attack, this hunter suffers the damage instead, then gains 1 glory point.
When this hunter performs a craft action, return four cards to their action deck instead of three.
If the target of this attack has one or more destroyed components, inflict an additional 1 damage per destroyed component.
When making an attack with this weapon discard the top card of this hunter's action deck instead of using ammunition cards. This weapon can only be used to target components. When attacking, perform an attack against each component on the target.
When this hunter draws a salvage card, they may discard a salvage card to perform a free craft action.
This hunter ignores the once-per-activation restriction when performing craft actions.
If you roll a {critical}, ignore the target's armour when resolving damage.
Play after this hunter destroys a component to draw a card from the salvage deck.
Draw a salvage card if this attack damages the target.
This card can only be played when targeting a component.
After this hunter performs an attack, discard two salvage cards to return either an ability or ammunition card from the attack into your hand.
This hunter may make a dodge before checking the range of this attack.
If this hunter kills an enemy during this activation they gain an additional 1 glory point.
Nora Trapper
Level 1
This hunter may use the distract action on alert enemies.
Discard when an enemy triggers a trap set by this hunter. After resolving the trap, this hunter may move up to 2 squares towards the enemy, and perform a melee attack.
When resolving this attack, add an additional {orange_dice}.
Level 2
Discard {sparker} to add {aoe_shock}.
Discard when placing a trap to place the trap in any square that contains a patrol route, regardless of range.
Level 3
Add a dodge to this attack.
If this attack damages the target, the target can't move the next time it activates.
This hunter may perform a free place trap action during their activation.
Add an additional {orange_dice} when resolving the effects of a trap set by this hunter.
When an enemy moves within 1 square of a trap set by this hunter, this hunter may trigger the trap as if the enemy had entered the same square.
During their activation, this hunter may make a free distract action.
If you roll a {critical}, ignore the target's armour when resolving damage.
Place a trap set by this hunter in another square within 2 squares of its current square. The trap cannot be moved into a square that contains another trap.
If the trap is moved into a square which contains an enemy, the trap immediately triggers.
Add {orange_dice} if the hunter started this attack in a square containing tall grass.
Discard a salvage card to return a trap card from this hunter's discard pile to your hand.
If this attack damages the target, the enemy suffers {push}.
If this movement triggers a trap set by this hunter, this hunter gains 1 glory point.
Discard {sparker} to add {shock}.
Oseram Forgesmith
Level 1
This hunter may discard a salvage card when making an evade roll to add an additional {blue_dice}.
This hunter may inflict {fire} to an enemy already suffering from this condition. An enemy with multiple {fire} tokens suffers damage per token and removes them at the end of their activation as normal.
Level 2
Draw a card.
This card does not count towards this hunter's maximum hand size or action deck size.
Once during each merchant step this hunter can reduce the cost when purchasing a modification card by any one resource.
After an enemy within 1 square suffers damage from {fire}, do not remove the condition token.
Level 3
Scrap this card when this hunter is attacked to ignore all damage and effects of the attack.
When performing a melee attack targeting an enemy suffering {fire}, this hunter may remove a {fire} token to add an additional {blue_dice} to this attack.
This hunter is immune to {fire}. Gain 1 glory point whenever an attack or trap from this hunter applies {fire} to one or more enemies.
This hunter may choose not to dodge after making an evade roll.
If this attack damages the target you may {push} the target.
Discard {blaze} to inflict {fire}.
Discard {blaze} to add {aoe_fire}.
This ability can only be used when performing a melee attack.
Before making this attack this hunter may perform a free ranged attack.
This ranged attack must place a trap.
This ability can only be used when performing a melee attack.
This attack gains {fire} and {aoe_fire}.
Scrap this card after the attack is resolved.
Oseram Mixologist
Level 1
After inflicting a condition to an enemy with an attack, this hunter may perform a sneak action as a free action.
Discard after this hunter inflicts a condition to an enemy with an attack. Other enemies within 1 square of the enemy suffer the same condition.
Level 2
If the target suffers a condition from this attack, after the attack is resolved this hunter may perform a craft action as a free action.
When resolving an attack, this hunter may remove a condition token from an enemy within 2 spaces to reroll any number of dice.
Discard {sparker} to add {shock}.
Level 3
After resolving the damage caused by an attack, remove any number of condition tokens from enemies within 2 squares. For each token removed this attack inflicts an additional 1 damage.
Remove condition tokens from all enemies, then place them on any enemies of your choice.
An enemy cannot suffer the same condition more than once.
During their activation this hunter may remove a condition token from an enemy within 2 squares to perform a free action.
Once per activation this hunter may remove a condition token from an enemy within 2 squares, and place a damaged token on one of the enemy's components instead.
When a condition token is removed from an enemy within 2 squares of this hunter, choose another enemy within 2 squares of this hunter to suffer that condition.
This hunter cannot suffer {shock}.
When performing an attack with this weapon, this hunter may choose to discard the top card of their action deck instead of using ammunition cards.
Remove two condition tokens from enemies within 2 squares of this hunter to gain 1 glory point.
If this attack damages the target you may {push} the target.
If the target is suffering a condition, this attack inflicts an additional 2 damage.
Discard {chillwater} to add {freeze}.
This attack gains one of the following conditions: {fire}, {freeze}, or {shock}.
Discard a salvage card to add {aoe} to the attack which inflicts the condition chosen.
Oseram Tinker
Level 1
If there are two or more enemies in adjacent squares to the target, add an additional {orange_dice} to any {aoe} damage roll.
Measure the range of this attack from another hunter, if the other hunter is within 2 squares of this hunter.
This ability can only be used when performing a ranged attack.
Level 2
Discard to reroll any number of dice when making an {aoe} damage roll.
If this attack damages multiple enemies, gain 1 glory point.
Level 3
Once per activation, when this hunter makes a ranged attack action, they may make a free ranged attack immediately after, ignoring the once-per-turn restriction. Each attack must have a different target.
This hunter's {aoe} effects affect enemies up to 2 squares from the target.
This hunter can play up to three ability cards when performing an attack.
When performing a ranged attack, this hunter can target a square instead of an enemy, provided it is in range.
This hunter may choose not to dodge after making an evade roll.
Effects from coils attached to this weapon apply to its {aoe} attacks.
If this attack damages the target you may {push} the target.
Discard when this hunter kills an enemy with damage inflicted by an {aoe} to gain an additional 1 glory point.
This attack gains {aoe_orange_dice}.
Before rolling attack dice, move an enemy within 2 squares of the target 1 square towards the target.
Shadow Carja Exile
Level 1
When this hunter makes an evade roll, on a critical hit after determining damage this hunter may allocate the damage to another hunter instead.
Blood Sacrifice cannot cause another hunter to faint, and will always leave the chosen hunter with at least one card in their action deck.
If this hunter kills an enemy which no other hunter has inflicted damage to, this hunter gains an additional 2 glory points.
Level 2
Once during their activation, this hunter may scrap the top card from their action deck during an attack to reroll any number of dice.
After this hunter damages an enemy with an attack, this hunter may swap squares with another hunter.
Discard this card after another hunter makes an evade roll to force that hunter to reroll all of the dice.
Level 3
After this hunter performs an attack, they may scrap a stamina card from their hand or discard pile to return any ability and ammunition cards used in the attack to their hand.
This attack inflicts either {fire} or an additional 2 damage.
Each other hunter must discard the top card from their action deck if they are able to do so.
After resolving damage to an enemy with a melee attack that does not target a component, this hunter may scrap a stamina card from their hand to double the damage inflicted.
Scrap this card when another hunter gains 1 or more glory points from killing an enemy. That hunter must either give this hunter half of the points gained, rounded up, or scrap the top five cards in their discard pile.
If this hunter does not earn a sun trophy after an encounter, they begin the next encounter with 3 glory points.
This hunter is immune to {stun}.
Once per activation, on a critical hit this hunter may immediately perform a free melee attack ignoring the once-per-activation restriction.
If the target is suffering a condition at the start of this attack, inflict an additional 2 damage.
If this attack destroys a component, inflict an additional 2 damage to the enemy's HP.
Discard {blaze} to inflict {fire}.
After suffering damage from an enemy attack, this hunter may reduce the damage suffered by 2, and either choose not to dodge, or dodge an additional square.
After this hunter suffers damage from an enemy attack, scrap this card and the bottom two cards from this hunter's discard pile to inflict the same amount of damage to the enemy's HP.